Love Tests Guide
The three love tests are the only real gameplay in the game, and they work on two levels. On the surface, they’re simple minigames. Underneath, the way you play them decides which ending you get. This guide covers both sides: how to win each test cleanly and how to lose each one on purpose. You can try every test yourself by playing the game on our home page.
What the Love Tests Are
Inside the story, the game you’re playing was built by its creator for Alice Print. The tests are his way of convincing her that the two of them would make a great couple. Each represents a stage of an early relationship:
| Test | Relationship stage | Skill |
|---|---|---|
| Holding hands | First touch, getting close | Tracking a moving target |
| The dress | A shopping date, knowing her taste | Visual matching |
| The heartbeat | A real date, being in sync | Rhythm timing |
Every test is intentionally easy. That simplicity is part of the design: the challenge was never about skill. For where the tests fall in a run, see the Full Walkthrough.
Test 1: Holding Hands
How it works
You control a hand and try to reach hers while she moves. Keeping contact fills a meter; losing it stalls your progress.
How to pass
- Use small, smooth mouse movements.
- Aim slightly ahead of her direction of travel.
- Don’t panic when you lose contact. Recenter and reconnect.
How to fail on purpose
- Keep your hand away from hers for the whole test.
- Park the cursor in a corner she doesn’t reach.
- If she drifts toward you, move away. Of the three tests, this one needs the most active effort to lose, because simply doing nothing can still lead to accidental contact.
Test 2: The Dress
How it works
She tells you what kind of dress she wants. You choose from a small set of options, and only one matches the request.
How to pass
- Read the whole request and note both the color and the pattern.
- Eliminate options that miss either detail.
- Take your time; there’s no bonus for speed.
How to fail on purpose
- Pick an option that clearly misses both the color and the pattern.
- Repeat with each request. Deliberate mismatches are the fastest way through.
Test 3: The Heartbeat
How it works
Two hearts approach each other from opposite sides of the screen, accelerating as they close in. You click at the exact moment they overlap.
How to pass
- Focus only on the gap between the hearts.
- Follow the music. The beat and the overlap line up.
- Resist the urge to click early as they speed up.
How to fail on purpose
- Click clearly off the beat, well before or after the overlap.
- Or simply don’t click. This is the easiest test to lose deliberately, since missing requires no effort at all.
Why Winning Is the Wrong Instinct
Here’s the part that makes the tests memorable. Passing all three leads to the ending tied to Infinite Loop Detected, the one most players get first. To see the true ending, tied to Return true, you have to fail the tests on purpose. The game itself points you toward this after your first ending. The True Ending Guide covers the full route.
It feels wrong. Every habit you’ve built from other games tells you to succeed. But the tests are the creator’s attempt to prove a relationship into existence, and the game asks what happens when you stop playing along. Our Themes Explained page digs into what that inversion means.
Making Repeat Runs Less Tedious
A common complaint from critics is that replaying the same minigames gets boring. A few ways to keep it snappy:
- Commit to one plan per run. Either pass everything or fail everything. Don’t improvise.
- Fail decisively. Pick the obviously wrong dress, avoid the hand from the start, skip the heartbeat click.
- Watch for changes. On a run where you fail, pay attention to how the presentation shifts. That’s where the story is.
Quick Reference
| Test | To pass | To fail | Easiest to fail? |
|---|---|---|---|
| Holding hands | Stay in contact | Actively avoid her | Hardest |
| The dress | Match color and pattern | Pick a clear mismatch | Easy |
| The heartbeat | Click on the overlap | Click off-beat or not at all | Easiest |
What Each Test Says About the Story
The tests are easy to dismiss as filler, but each one is carefully chosen, and each reads differently once you’ve seen both endings.
Holding hands: closeness on one person’s terms
The first test is about touch, the first physical step toward someone. You’re asked to chase and keep hold of a hand that keeps moving. On a first run, that reads as playful flirting. After the true ending, it’s hard not to notice that the test is about pursuing contact with someone who doesn’t stay still.
The dress: proving you know her
The second test turns love into a quiz. Pass it, and you’ve demonstrated that you know her taste. It’s a sweet idea on the surface, but it also frames knowing someone as a set of correct answers, something you can score, rather than something the other person chooses to share.
The heartbeat: being in sync
The last test asks for two hearts to beat as one. It’s the most romantic image in the game and the most literal. It’s also a test you can only pass on the game’s timing. The rhythm is set for you; your job is to match it.
Put together, the three tests look like the stages of falling in love. Look at them again, and they look like a checklist someone wrote to prove that it had happened. Our Themes Explained page explores this in depth.
- Can I retry a test? The tests are forgiving; the important decision is whether you’re trying to pass or fail.
- Do I need a controller? No. The mouse is more precise, and controller prompts have been reported as mismatched.
- Which test matters most for the ending? Treat all three the same. The confirmed route to the true ending is failing the tests as a set.



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