Hidden Easter Eggs

For a game you can finish in fifteen minutes, there’s a surprising amount hidden around the edges. Some details live inside the game, some in its files, and some on its Steam page. This is a collection of the ones worth knowing, from small touches to things players are still puzzling over. Most of them are easy to spot once you know where to look, so keep this list handy when you play the game on our home page.

Inside the Game

The silent opening

The game begins with no music and no images, only a typed message (step one of the Full Walkthrough). It’s easy to take this as a budget choice, but it’s deliberate. The silence makes you read, and it makes the first burst of cheerful music feel like stepping into someone else’s world.

Birdsong in the diary notes

The short diary entries before each test are accompanied by birdsong. It’s a small, warm detail that frames those moments as innocent. On a second playthrough, once you know where the story goes, that gentle cue feels far less comforting.

The cats

Cats show up as part of the cute presentation. When the tone turns, they don’t disappear. They become dark and distorted, and their meows turn into something else. It’s one of the clearest visual signals that you’re on a different path.

The refusal jokes

Telling the game you aren’t Alice Print gets a funny reaction, and doing it repeatedly unlocks Too much honesty. The joke works because the game simply can’t go on without its intended audience. It’s a gag with a point.

The modem sound

Waiting on the final screen of the first ending triggers a noise that sounds like dial-up internet. It’s an SSTV signal, an old radio method for sending pictures as sound. Hiding a picture inside audio at the end of a love story is one of the game’s cleverest touches. The Oxytocin guide explains how to decode it.

The Names

PILU

The game file was named PILU, the initials of the title. Players and the publisher use the name too, and the Steam news posts ask fans to share information about both Alice and Pilu.

Achievement names as code

Two achievements read like programming output. Infinite Loop Detected sounds like an error message from code that never stops running. Return true is how a function reports that a check succeeded. The title itself reads like a command: print “I love U.” Together they suggest the creator thought about his feelings in the language of code. See Title Meaning Decoded for the full breakdown.

The quotes around “good”

The Return true description refers to the “good” ending, with quotation marks. It’s a tiny punctuation choice that warns you the word shouldn’t be taken at face value.

In the Game Files

Players who opened the installation folder have found a few things worth mentioning. You don’t need any of them for achievements, and editing files isn’t recommended.

  • The language file. One player discovered that the secret message is stored in the trash bin by reading the language file before solving the puzzle.
  • An Italian test script. Another player found a script in Italian addressed to someone called “Rodrigo,” labeled NPC1 and followed by a random-looking string of letters. It appears to be a leftover test script, but it fits neatly with the “found on someone’s laptop” story. The developer behind the release is based in Rome, which may explain the language.

On the Steam Page

Developer: Unknown

The store page lists the developer as “Unknown.” Press materials name Claudio Moltedo as the developer and Red Hog Studio as the publisher, but in the fiction, the person who made the game is missing. The Steam listing keeps that fiction alive.

The publisher’s news posts

Steam updates are written in character by “The Publisher,” who is still looking for Alice. They ask players to spread the game, thank streamers for their videos and repeat that Alice hasn’t been found. Reading them in order feels like an extra chapter of the story.

The bundle

The game is bundled with Looking Up I See Only A Ceiling, and the bundle copy hints that finishing one means the other is waiting for you. Fans are watching for connections between the two.

The soundtrack

The publisher has written about the soundtrack being stuck in their head, joking about replaying the game “to find clues about Alice” just to hear it again. A soundtrack release has been announced on Steam.

Small Details Players Mention

  • Some players say the minigame sounds remind them of Rhythm Heaven.
  • The deliberately rough, hand-drawn style is part of the fiction. It’s supposed to look like one person made it for one reader.
  • The store description ends by addressing Alice directly, asking her to get in touch if she’s reading.

Easter Egg Checklist

Detail Where
Silent opening Start of every run
Birdsong Diary notes
Distorted cats True ending path
Refusal jokes Opening question
SSTV signal First ending, final screen
PILU File name and Steam posts
“Rodrigo” test script Game files
Developer “Unknown” Steam page
  1. Are there more secrets than the achievements? The community is still looking. The game’s Steam posts and its bundle partner are the most likely places for new clues.
  2. Is the found-laptop story real? It’s the game’s fiction, supported by its marketing. See Who Is Alice Print? for the full discussion.